SEASON ZERO · FIRST TIDE

SALTBOUND

5V5 CURSED-SEAS TACTICAL SHOOTER

Two crews of five drowned spirits. One powder keg. Set it at the site and light the fuse, or douse it before it blows — first to rounds takes the tide.

PLAYABLE NOW — 5V5 VERSUS BOTS AND ONLINE · RANKED ONLINE IN DEVELOPMENT

Freeno download · no account
0playable spirits
0pieces of steel

01 — HOW A TIDE IS WON

TWO WAYS
TO TAKE
THE ROUND.

Everything is tuned like a competitive shooter: a -second set, a -second fuse, recoil patterns you can learn by heart. Then it is dressed in wet timber, verdigris and lantern light.

Mode 01

The keg spawns with the boarders. Death is not the end — you come back and keep fighting until it is set. Once it is, the fuse decides everything.

Round clock
s
Set / douse
s / s
Fuse
s
Douse checkpoint
s saved

Mode 02

No keg. No clock. No second life. Five against five in the dark until one crew is gone — the red flag was raised in earnest three centuries ago.

Round clock
None
Respawn
None
Win condition
Crew wipe
Rounds to win

Mode 02 is in the config and in development — not yet selectable.

MOVEMENT IS THE SKILL

Counter-strafe to a dead stop and your shot is exact again inside ms. Crouch, walk silent, jump. Hold a cutlass and you run at m/s; shoulder the long nine and you drop to . The choice is a real one, every round.

Press V any time to drop from the over-the-shoulder camera into first person. Bots fill every empty seat at three difficulties, so a match starts the moment you press play.

THE NUMBERS

Read straight out of the game's config — the same file the match simulation runs on. If a number here is wrong, the game is wrong too.

02 — THE DROWNED

CHOOSE
YOUR SPIRIT

Five playable spirits, one skill and one ultimate each, every one of them rigged and animated in the game today. Three more stay sealed beneath the waterline.

Every skill and ultimate below runs in the match today. Buy your charge in the buy phase, then press Q and X.

03 — THE GROUNDS

DUSK,
NIGHT
AND DAY

Three entrances into every site. Long mains, short flanks, catwalks and windows you can shoot straight through. Mirror Shoals is mirrored to the metre, so neither crew starts the tide with an advantage.

Mirror Shoals in-gameIN-GAME

LIVE

MIRROR SHOALS

A perfect mirror, built around a central plaza. Flank tunnels run underneath and a mid box breaks the long sightline — whatever you find on your half, the enemy has the same on theirs.

Time
Dusk
Size
Shape
Mirrored
The Boneyard conceptCONCEPT

IN DESIGN

THE BONEYARD

A ship graveyard. Hulls lie beached at angles and become the architecture — the tilted decks are your heavens, the gun ports your windows. A plank bridge in the middle decides most rounds.

Time
Night
Verticality
Wrecked decks
Freeport conceptCONCEPT

IN DESIGN

FREEPORT

A port town. A canal with two bridges, a spice warehouse fought room by room, and a lighthouse that owns the hill. The only ground where the sun is against you.

Time
Day
Crossings
2 bridges

STRAIGHT FROM THE BUILD

A WHOLE GAME,
NOT A DEMO

Letter of Marque, the deck, spirit select, the buy menu, match results and a career page. The full loop runs in your browser right now — the picture below is a frame from the game, not concept art.

Siren standing on the deck of Mirror Shoals at dusk
MIRROR SHOALS · MID · IN-GAME
THE DECKyour main screen
SPIRIT SELECTfive to choose
CAREERrank · record · history
THE HOLDfinishes, never power
THE ARTICLESthree a day
LETTER OF MARQUEclaimed once, yours

04 — THE ARSENAL

FIVE PIECES
OF STEEL

Black powder means fewer shots that bite deeper, and a reload that is a decision, not a habit. Every piece below existed in the 1700s. Prices are in doubloons — the money you earn inside a match. There is no real-money store.

All three are purchasable and throwable today — 6 7 8. Smoke blocks sight, not bullets: firing blind into a cloud still connects, and that is a real tactic.

Recoil is a pattern, not a dice roll. The first shot is always exact; the long gun's first climb dead straight before the spray begins to sweep. It is identical every single time — for you and for the bots you are shooting at.

BOT DIFFICULTY — REAL VALUES FROM THE SIMULATION

05 — THE LADDER

LETTER OF MARQUE

Claim a Name#TAG the first time you step aboard. It is yours across every match.

THE ARTICLES

SEAGLASS

Every match pays out. Spend it on weapon finishes and nothing else — never on power.

SAVE CODE

Your browser can wipe site data without warning. Export a save code from the deck and keep it somewhere safe.

06 — THE ROAD

WHERE THE
TIDE GOES

Everything marked LIVE runs in your browser today. Everything else is being built, in this order.

  1. LIVE

    The full game shell

    5v5 versus bots, Letter of Marque, the deck, ranked with placements, daily articles, Seaglass, career history, save codes.

  2. LIVE

    Five spirits and Mirror Shoals

    Five rigged and animated spirits, over-the-shoulder and first-person cameras, real PBR surfaces and props, dusk lighting.

  3. LIVE

    Skills, ultimates and gear

    Every spirit's Q and X, plus stinkpots, sounding lines and grenados — all running in the match, all usable by the bots too.

  4. LIVE

    Online multiplayer

    Real crews on our server with client-side prediction and lag compensation — combat runs on the server, not in your browser, so the ladder cannot be cheated client-side. Bots keep the queue alive.

  5. IN DEVELOPMENT

    The Boneyard and Freeport

    Two more grounds, one at night among the wrecks and one in daylight through a port town.

  6. NEXT

    Ranked online and the remaining grounds

    The ladder wired to online matches, plus The Boneyard and Freeport.